How do video games effect American and Japanese Teenagers?
Tumeg2108 asked:
If you can, please tell me how video games effect American and Japanese teenagers work, health, religion, emotions, and/or creativity.
If you can, please tell me how video games effect American and Japanese teenagers work, health, religion, emotions, and/or creativity.
….video games effect through different ways. The first way is emotionaly playing video games with guns and killing and stuff like that your character start acting in a aggresive way. Also if play a lot of hours in a day your brain has difficulties in sleeping and relaxing. Video games use to limit users creativity because almost everything in the games is done you just can “save your game”. BUT REMEMBER ****IN REAL LIFE YOU CAN NEVER SAVE YOUR GAME****
…i hope this will help you,
my regards,
Toni
That’s a difficult question to answer, but I’m glad you asked. There has been a LOT of research into this subject, and few conclusive findings, but I’ll give you the unbiased results on how video games effect us.
Video games are so popular because they satisfy our 3 basic psychological needs: accomplishment, control, and social interaction (yes, even that). Satisfying these basic needs is beneficial, in the short term… happy people are healthy people. However, as with anything that brings us a sense of well-bring, video games can lead to dependency, which is not healthy.
Video game addiction can lead to neglecting other aspects of your life including work, personal hygiene, personal health, and relationships. Much like alcohol, video games can cause problems, but not everyone who plays video games (or drinks) is at risk. A recent study shows that severe video game addiction leads to symptoms similar to Asperger’s syndrome, a mild form of autism.
There is conclusive evidence that video games effect us emotionally. One experiment proved that feelings of anxiety and aggression are heightened while playing a first-person shooter (usually intense and violent games). However, another study went further to show that players feel anxiety while killing opponents, and happiness when their own player is killed. This would contradict the notion that players enjoy the killing and shows that they are relieved when the violence ends. The second study also showed that not one of those who played violent video games were any more aggressive after the game-play finished.
Taking the issue of violence one step further, experiments have shown that children who are shown how to play with a Bozo Clown (bopping bag) will gladly punch the clown, but don’t act aggressively with similar toys because Bozo clowns are *meant* to be punched. Carrying this over to video games, even children understand that games have rules: you’re *meant* to kill the badguys in a FPS, following those rules doesn’t reflect a real-life desire to kill. In fact, as Gerard Jones (sociological writer) explains: violence is an important part of a child’s life because it gives them a sense of empowerment. It’s never taught, we’re born with it.
There has been no solid findings to link video games to desensitization to violence. In fact, the previously noted report found that the same feelings of anxiety, aggression, happiness, etc were present from first kill to last. The British Psychological Society showed that video game violence decreases feelings of anger in the short term (because, violent or not, video games are still satisfying those 3 needs… and make us happier people). Signs of psychosis were no greater after gaming than they were before gaming…. they were identical. Video games don’t make killers, dysfunctional home lives do.
While most research shows that video games have no effect on our long-term mental state, the skills learned in video games can be applied to the real world… good or evil. An 11yo boy, who had never once fired a gun, made 6 successful headshots on his schoolmates without missing… but he was an avid gamer. The US military does, and always has, use programs not unlike video games to train tactics and marksmanship. It’s even reported that the US Marines used Doom as a training tool, years ago. One thing is certain, the US Army is targeting gamers for recruitment (even going so far as to release their own game).
Games teach us a lot more than shooting, however. Surgeons who played a brief round of video games performed significantly better in surgical simulations than those who did not. The effect games have on our eye-hand coordination cannot be refuted. Playing any type of video game, but especially those that require rhythm and reaction, can make you better at sports, music, and driving.
Games build your ability to make complex decisions and stretch your creativity with trial/error.
Out of room, though, hope this helps :p